Event | Let's Get Real

Read our round up of Culture 24's Let's Get Real: Young Audiences Conference...

This was a great event and so many interesting speakers discussed how cultural content and collections can make a difference to young audiences’ digital learning, play and experiences, and generally how technology can help to make culture more accessible to all.

My main takeaways from the day were:

  • To think about how to become more relevant and involve young people meaningfully when encouraging them to engage in the digital spaces of cultural organisations.
  • But to bear in mind that, if you become 100% relevant to one audience you may miss opportunities to challenge people…as Livity also said at our recent insight event – young people value things that surprise them and disrupt their social media bubbles; there is a role for art and culture in interrupting their digital experiences.

Some particularly interesting case studies from the day included:
Raspberry Pi – learning through digital making with opportunities to create and develop skills together as a family or in schools, my favourite example being young people writing code for experiments on the International Space Station! They said that the best experiences are tangible, with young people active and engaged, and that learning can be measured through the Raspberry Pi curriculum.

Children’s Commissioner – talked about young people’s digital rights, how to help them balance the right to express themselves with the right to privacy, and understand their rights over their own creative content. The 5 Rights framework can tell you more about this.

National Holocaust Centre and Museum - The Forever Project is driven by a strategic purpose for the organisation - which is a need to ensure survivors are the permanent narrators. As part of the project, hours of footage of the survivors was filmed and then projected in 3D. This means that children can ask questions with a special microphone that searches the question bank database for an answer and the projected image of the survivor answers, as though they are really there talking directly. The opportunity for children to ask questions in this meaningful and personal way is key in bringing World War Two to life for them.

Digital Me - Talked about open badges, a way to recognise skills that aren’t just accredited by formal learning. The badge is an image file with metadata, providing an easy way to see evidence of learning.

Katie Windsor, Consultant Learning and Participation